In early development
Stella Nova
A war among the stars
A space war game. Build your colony, fit your ships, and push outward through an endless star map, where each ring is harder than the last.
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01
How it plays
The solo loop: grow a colony, send ships out, bring the loot home, go deeper.
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Colony
Your colony produces metal, He-3 and chips over time, even while the game is closed. Command points, which pay for launches, come back over time too.
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Star map
Around home lies an endless map of hex rings. Each ring outward is harder. Fog hides what lies far from explored space.
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Launch
Pick a node next to explored space, then your fitted ships, with full tanks and loaded holds.
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Battle
Give orders: tap space to fly there, tap an enemy to attack it. Turrets aim and fire on their own. Keys or the stick still steer.
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Loot
Destroyed enemies drop crates. Fly over one to pick it up while your hold has room. Survivors bring their holds home; a lost ship is lost with its modules and cargo.
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Grow and go deeper
Loot pays for colony upgrades, new ships and modules from blueprints, and repairs. The leaderboard ranks the deepest ring cleared.
02
Ships and modules
The blueprints, read live from the catalog that the game and its server use. The numbers change as we test. Rows marked derived are worked out from the others.
The ship data did not load. Try again later.
Hulls
Modules
Ammo
Damage types
- Resistances cut each type first, for the shield and the hull alike.
- When the shield runs out in the middle of a hit, the hull takes the rest.
- A gun's shots fade as they fly, each type by its own falloff: the gun's card says where its damage is half.
- Each hit on the hull also hurts one external module. A broken module stops working until it is repaired at home.
03
Leaderboard
The deepest ring cleared. Everyone plays the same map in a season; ties go to whoever got there first.
| # | Pilot | Deepest ring | Date |
|---|
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